Game Theory: An Introduction

  • Princeton Univ Pr (2012年12月17日発売)
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Amazon.co.jp ・洋書 (396ページ) / ISBN・EAN: 9780691129082

作品紹介・あらすじ

This comprehensive textbook introduces readers to the principal ideas and applications of game theory, in a style that combines rigor with accessibility. Steven Tadelis begins with a concise description of rational decision making, and goes on to discuss strategic and extensive form games with complete information, Bayesian games, and extensive form games with imperfect information. He covers a host of topics, including multistage and repeated games, bargaining theory, auctions, rent-seeking games, mechanism design, signaling games, reputation building, and information transmission games. Unlike other books on game theory, this one begins with the idea of rationality and explores its implications for multiperson decision problems through concepts like dominated strategies and rationalizability. Only then does it present the subject of Nash equilibrium and its derivatives. "Game Theory" is the ideal textbook for advanced undergraduate and beginning graduate students. Throughout, concepts and methods are explained using real-world examples backed by precise analytic material.
The book features many important applications to economics and political science, as well as numerous exercises that focus on how to formalize informal situations and then analyze them. It introduces the core ideas and applications of game theory. It covers static and dynamic games, with complete and incomplete information. It features a variety of examples, applications, and exercises. Topics include repeated games, bargaining, auctions, signaling, reputation, and information transmission. It is ideal for advanced undergraduate and beginning graduate students. Complete solutions available to teachers and selected solutions available to students.

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  • 東2法経図・6F指定:331.19A/Ta16g/Haraguchi

  • 端書きにもありますが、内容は大半が学部生レベル。定義やゲームの数学的な表現に対して言葉による丁寧な解説が付いているのでとても読み易いです。英語も平易で意味が取りづらいところは皆無です。日本語テキストで簡潔すぎて分からない所を補完する時に使えると思います。

  • 学部上級レベルのゲーム理論の教科書。ギボンズ『経済学のためのゲーム理論入門』に比べ、応用例も証明も少ないが、定義・定理等、上級で使われる表記を使い、概念説明に力点が置かれており、上級への橋渡しに適している。 第14章でメカニズムデザインが扱われているが、抽象的に書かれており、初心者でいきなりはきつい。

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